Pushing Pixels
Back in March, 2009 I released some GLSL shaders for Jitter that allow you to perform distortions of an image based on Optical Flow. I sort of came up with it on accident while trying to do something else, and getting distracted during my research. At the time I attached them to a forum thread on Cycling74.com and a lot of people downloaded it, and then they were ported to work in Quartz Composer by Anton Marini, and then people got them to work elsewhere. Since then I have extensively altered the algorithms and tuned the feedback processes for my specific work, but I offer the original patches and shaders here in case it helps anyone else to make something cool. If you do, drop me a line.
November 30th, 2009 at 11:43 pm
Seriously awesome, still. Awesome work as always.
March 8th, 2010 at 5:47 am
I’d love to get that in Pure Data. Do you think it’s possible? Very, very impressive btw.
March 11th, 2010 at 12:01 pm
I have no idea what shader support is like in Pd, so I can’t be of much help there.
November 20th, 2011 at 9:20 am
Shader ported to Pd/GEM by nononononono :
http://codelab.fr/2879
(you be inscribed on the forum to see and download the files)
+++Thanks Andrew for sharing this
November 20th, 2011 at 9:22 am
*(you have to be inscribed on the forum to see and download the files)