Pushing Pixels

Back in March, 2009 I released some GLSL shaders for Jitter that allow you to perform distortions of an image based on Optical Flow. I sort of came up with it on accident while trying to do something else, and getting distracted during my research. At the time I attached them to a forum thread on Cycling74.com and a lot of people downloaded it, and then they were ported to work in Quartz Composer by Anton Marini, and then people got them to work elsewhere. Since then I have extensively altered the algorithms and tuned the feedback processes for my specific work, but I offer the original patches and shaders here in case it helps anyone else to make something cool. If you do, drop me a line.

Download It!

3 Responses to “Pushing Pixels”

  1. vade Says:

    Seriously awesome, still. Awesome work as always.

  2. Enkidu Says:

    I’d love to get that in Pure Data. Do you think it’s possible? Very, very impressive btw.

  3. Andrew Says:

    I have no idea what shader support is like in Pd, so I can’t be of much help there.

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