slurp_splat

slurp_splat is MaxMSP/Jitter patch and GLSL shader that is used to create abstract and fluid real-time imagery through the leveraging of OpenGL hardware accelerated processing and drawing tools. This patch is provided without much documentation or support, but is rather meant as a demo of some of my current practices in creating video processes. I’m pretty sure the shader won’t run on Mac PowerBooks, so I imagine a lot of older or lower end video cards won’t be able to run it. Maybe at some point I can come up with a version that will run on PowerBook, but that will probably take some trial and error and empirical debugging.
slurp splat lite